*12 Million Hectares of Factory Farming*
- 0.2 to 0.5 hectares of land to feed a person on a standard Western diet (heavy on meat/dairy).
- 50 million ASMR people (mostly viewers) times 0.24 hectares = 12 Million Hectares
- Includes Mukbang creators who have a much higher "land-per-video" cost
- An area the size of Greece is farmed just to sustain the people watching the videos
*36 Million Tons of Landfill Waste*
- 0.74 kg (1.6 lbs) trash per person/day ends up in a landfill (after recycling) 0.7 tons per person/year
- 50 million ASMR people times 0.72 tons = 36 Million Tons/year
- We create a mountain of waste so we can sleep, study, ease our anxiety, etc.
*75 Billion Liters of Water*
- Average human (especially in developed nations where ASMR is popular) has a water footprint of roughly 3,000 to 5,000 liters per day
- Includes water to grow their food (meat is huge here), make their clothes, generate their electricity
- 50 million people times 1,500 liters (conservative low-end estimate) = 75 Billion Liters
- We use enough water to fill 30,000 Olympic pools every day so the ASMR masses stay hydrated
*5 Billion Plastic Bottles*
- bottles (water, shampoo, detergent) per person. Includes ASMR creators' plastic triggers
- 50 million ASMR people times 100 bottles = 5 Billion Bottles/year
- Includes land required for the massive amounts of food in Mukbang videos and the "agricultural aesthetic" props
- We discard billions of bottles so we can watch (pay) ASMR creators to tap on them because its tingly and soothing
The data and numbers were obtained using Google Gemini Pro. This was just a quick little thing I wanted to do. As I stated in the video, it may/does not include every single little environmental impact, so there may be things in here that are not included, but should be, such as the number of cars owned and used by the ASMR demographic (consumers and creators) and that impact, etc., etc.
Then there is the overall environmental impact of YouTube and social media itself on a large scale, not to mention other things I briefly mentioned in the video such as sports, concerts, fan impact (mostly travel), etc., but that is an entirely separate video and discussion: the environmental cost of entertainment as a whole, as well as humanity's overall ongoing impact (with or without AI).
00:00:00 Preface / About This Video
00:12:34 Total Consumer & Creator Impact
00:21:26 Creator Impact
00:27:15 Consumer Impact
00:32:52 Final Thoughts
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